Concept → Game Asset — a described prop becomes a game-ready mesh in your engine

A finished asset = a GLB at your tri budget + clean UVs + an engine handoff manifest. Not a punch list of fal.media URLs — a mesh your engine imports. The source mesh and every intermediate version stay addressable; `asset_lineage` explains how it was made.

create_mediatripo-i3dblender-headlessformat-convert

Output

game-ready GLB
clean UVs
engine handoff
~$0.20–1.20

Time

1 prompt → a game-ready GLB + engine handoff in ~3–8 min

Budget

$0.20–$1.20 per asset (concept image + tripo mesh + blender refine; convert/handoff are pennies)

Reliability

4.0

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RUNNER

Create and edit images and video with your agent.

npm install -g @livepeer/runner