Fusion architecture walk — agent playbook

One building footprint. N cross-cultural fusions. Build a game-design / concept-art location bible where the SAME architectural object (a temple, a palace gate, a town square, a citadel) is rendered through N curated east-meets-west cultural fusion lenses — silhouette held constant, ornament + material + setting variable. Useful for level design, location pitches, and alt-history world-building reels.

Output

Building silhouette constant
8-cell cinema grid (16:9)
Curated east-west pairings
Architectural plausibility gate
64s slow-pan reel (opt)
Atmospheric score
No-kitsch fusion grammar
Showcase HTML page

Reliability

4.4

Customize this playbook

Fill in the fields below. Your answers are inserted into the complete recipe when you copy it.

e.g. "ceremonial gateway" / "harbor lighthouse" / "town square + clocktower" / "citadel approach" / "monastery cloister"

The verbatim block repeated in every cell prompt to hold silhouette + scale constant. Example:

Verbatim composition rule across all cells. Example:

6 (tight) / 8 (default) / 12 (extensive). 1 cell per fusion pairing.

Ordered list of N east-meets-west fusion pairings. Each item:

Default ON:

true (default) — fire N × kling-v3-i2v slow pans + 1 minimax-music, total ~$9 for 8 cells

Score mood arc. Example:

kebab-case for output filenames + showcase page. e.g. the-gate / the-citadel / the-cloister.

RUNNER

Create and edit images and video with your agent.

npm install -g @livepeer/runner