Fusion architecture walk — agent playbook
One building footprint. N cross-cultural fusions. Build a game-design / concept-art location bible where the SAME architectural object (a temple, a palace gate, a town square, a citadel) is rendered through N curated east-meets-west cultural fusion lenses — silhouette held constant, ornament + material + setting variable. Useful for level design, location pitches, and alt-history world-building reels.
Output
Reliability
4.4
Customize this playbook
Fill in the fields below. Your answers are inserted into the complete recipe when you copy it.
e.g. "ceremonial gateway" / "harbor lighthouse" / "town square + clocktower" / "citadel approach" / "monastery cloister"
The verbatim block repeated in every cell prompt to hold silhouette + scale constant. Example:
Verbatim composition rule across all cells. Example:
6 (tight) / 8 (default) / 12 (extensive). 1 cell per fusion pairing.
Ordered list of N east-meets-west fusion pairings. Each item:
Default ON:
true (default) — fire N × kling-v3-i2v slow pans + 1 minimax-music, total ~$9 for 8 cells
Score mood arc. Example:
kebab-case for output filenames + showcase page. e.g. the-gate / the-citadel / the-cloister.
RUNNER
Create and edit images and video with your agent.
npm install -g @livepeer/runner